Always eager but somewhat hesitant to learn 3D software to diversify and expand my graphic design craft, I finally decided to dive deep and learn Cinema 4D from the ground up with the help of School of Motion's course "Cinema 4D Basecamp".
For the final project of the course, we have been tasked to animate a 15 second explainer video from scratch, about basic camping tips. Everything needed to be timed perfectly based on the supplied voice over.
I started out with a few rough sketches to have better clarity on how I would want to set up the stage for this project. Right away I decided to split the project to 4 key scenes that are set on the same stage and are color coded for each section of the voice over. Using the same supporting background elements, allowed me to highlight the changing elements that were modeled and designed for each scene.
After finishing the initial sketching phase, I moved on to assemble a style board to have better clarity for desired composition and color combinations that I would end up using for each scene. Once this step was defined enough for me, I started to model and texture from scratch all the necessary objects that would appear in the final version.
Setting up the stage and animating each scene, took most of the time, but I'll write the least about it, just so you will be able to see everything in the final result ?
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